UEdMode::CanAutoSave

Check to see if this [UEdMode](API\Editor\UnrealEd\Tools\UEdMode) wants to disallow AutoSave

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Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/UEdMode.h

Include

#include "Tools/UEdMode.h"

Syntax

virtual bool CanAutoSave() const

Remarks

Check to see if this UEdMode wants to disallow AutoSave

Returns

true if AutoSave can be applied right now