UEdModeDefault

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Tools/DefaultEdMode.h

Include

#include "Tools/DefaultEdMode.h"

Syntax

class UEdModeDefault : public UBaseLegacyWidgetEdMode

Constructors

Name Description

Public function

UEdModeDefault()

Overridden from UBaseLegacyWidgetEdMode

Name Description

Protected function Virtual

TSharedRef< ...

 

CreateWidgetHelper()

Overridden from UEdMode

Name Description

Public function Virtual Const

bool

 

UsesToolkits()

True if this mode uses a toolkit mode (eventually they all should)

Overridden from ILegacyEdModeWidgetInterface

Name Description

Public function Virtual Const

bool

 

UsesPropertyWidgets()

Lets each mode selectively enable widgets for editing properties tagged with 'Show 3D Widget' metadata.