UPassthroughMaterialUpdateComponent::RemoveAffectedComponent

Remove the component from passthrough rendering

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References

Module

ARUtilities

Header

/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/PassthroughMaterialUpdateComponent.h

Include

#include "PassthroughMaterialUpdateComponent.h"

Source

/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Private/PassthroughMaterialUpdateComponent.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Passthrough")
void RemoveAffectedComponent
(
    UPrimitiveComponent * InComponent
)

Remarks

Remove the component from passthrough rendering