UGameFeatureAction_AddAttributeDefaults

Adds ability system attribute defaults from this game feature

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UGameFeatureAction

UGameFeatureAction_AddAttributeDefaults

References

Module

AbilitySystemGameFeatureActions

Header

/Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Public/GameFeatureAction_AddAttributeDefaults.h

Include

#include "GameFeatureAction_AddAttributeDefaults.h"

Syntax

UCLASS(MinimalAPI, Meta=(DisplayName="Add Attribute Defaults"))
class UGameFeatureAction_AddAttributeDefaults : public UGameFeatureAction

Remarks

Adds ability system attribute defaults from this game feature

Variables

Name Description

Public variable UProperty Category, EditAnywhere

TArray< FSoftOb...

 

AttribDefaultTableNames

List of attribute default tables to add

Overridden from UGameFeatureAction

Name Description

Public function Virtual

void

 

OnGameFeatureRegistering()

Called when the object owning the action is registered for possible activation, this is called even if a feature never activates