UActorSequenceComponent

Movie scene animation embedded within an actor.

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Inheritance Hierarchy

References

Module

ActorSequence

Header

/Engine/Plugins/MovieScene/ActorSequence/Source/ActorSequence/Public/ActorSequenceComponent.h

Include

#include "ActorSequenceComponent.h"

Syntax

UCLASS(Blueprintable, Experimental, ClassGroup=Sequence,
       HideCategories=(Collision, Cooking, Activation), Meta=(BlueprintSpawnableComponent))
class UActorSequenceComponent :
    public UActorComponent,
    public IMovieSceneSequenceActor

Remarks

Movie scene animation embedded within an actor.

Variables

Name Description

Protected variable UProperty Category, EditAnywhere, Meta

FMovieSceneSequ...

 

PlaybackSettings

Protected variable UProperty Category, EditAnywhere instanced

TObjectPtr< UAc...

 

Sequence

Embedded actor sequence data

Protected variable UProperty Category BlueprintReadOnly Transient

TObjectPtr< UAc...

 

SequencePlayer

Constructors

Name Description

Public function

UActorSequenceComponent

(
    const FObjectInitializer& Init
)

Functions

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

BeginPlay()

Begins Play for the component.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Ends gameplay for this component.

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Overridden from IMovieSceneSequenceActor

Name Description

Public function Virtual

void

 

TickFromSequenceTickManager

(
    float DeltaSeconds
)