bEncodeTimecodeInTexel

Burn Frame Timecode in the input texture without any frame number clipping.

Choose your operating system:

Windows

macOS

Linux

Syntax

UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="Debug",
          Meta=(DisplayName="Burn Frame Timecode"))
bool bEncodeTimecodeInTexel

Remarks

Burn Frame Timecode in the input texture without any frame number clipping. @note Only supported with progressive format.