AnimationBudgetAllocator

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Classes

Name

Description

Public struct UStruct BlueprintType

FAnimationBudgetAllocatorParameters

Parameter block used to control the behavior of the budget allocator

Public class

IAnimationBudgetAllocator

Dynamically manages skeletal mesh component tick rates to try to maintain a specified budget.

Public class

IAnimationBudgetAllocatorModule

Public class UClass Meta

USkeletalMeshComponentBudgeted

A skeletal mesh component that has its tick rate governed by a global animation budget

Typedefs

Name

Description

FOnCalculateSignificance

Delegate called to calculate significance if bAutoCalculateSignificance = true

FOnReduceWork

Delegate called to increase/decrease the amount of work a component performs