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| FAnimNode_SkeletalControlBase::IsValidToEvaluate()
|
Module |
|
Header |
/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h |
Include |
#include "BoneControllers/AnimNode_SlopeWarping.h" |
Source |
/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Private/BoneControllers/AnimNode_SlopeWarping.cpp |
virtual bool IsValidToEvaluate
(
const USkeleton * Skeleton,
const FBoneContainer & RequiredBones
)
Return true if it is valid to Evaluate