FloorNormalDirection

Floor normal direction, this value will internally convert into a corresponding Component-space representation prior to warping Default: World Space, Up Vector: <0,0,1>

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Syntax

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Advanced, Meta=(PinHiddenByDefault))
FWarpingVectorValue FloorNormalDirection

Remarks

Floor normal direction, this value will internally convert into a corresponding Component-space representation prior to warping Default: World Space, Up Vector: <0,0,1>