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| FAnimNode_Base::Initialize_AnyThread()
|
Module |
|
Header |
/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_StrideWarping.h |
Include |
#include "BoneControllers/AnimNode_StrideWarping.h" |
Source |
/Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Private/BoneControllers/AnimNode_StrideWarping.cpp |
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext & Context
)
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
Parameter |
Description |
---|---|
Context |
Context structure providing access to relevant data |