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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleActor.h |
Include |
#include "DestructibleActor.h" |
UCLASS(HideCategories=(Input), ShowCategories=("Input|MouseInput", "Input|TouchInput"),
ComponentWrapperClass)
class ADestructibleActor : public AActor
Name | Description | ||
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OnActorFracture |
Name | Description | |
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ADestructibleActor ( |
Name | Description | ||
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UDestructibl... |
GetDestructibleComponent() |
Returns DestructibleComponent subobject |
Name | Description | ||
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GetReferencedContentObjects |
Used by the "Sync to Content Browser" right-click menu option in the editor. |
Name | Description | ||
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name | Description | ||
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uint32: 1 |
bAffectNavigation |
This property will be removed in future versions. Please use bCanEverAffectNavigation in DestructionComponent. |