EImpactDamageOverride

Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless IDO_On or IDO_Off is chosen.

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Windows

macOS

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References

Module

ApexDestruction

Header

/Engine/Plugins/Runtime/ApexDestruction/Source/ApexDestruction/Public/DestructibleMesh.h

Include

#include "DestructibleMesh.h"

Syntax

enum EImpactDamageOverride
{
    IDO_None,
    IDO_On,
    IDO_Off,
    IDO_MAX,
}

Values

Name

Description

IDO_None

IDO_On

IDO_Off

IDO_MAX

Remarks

Chunks up to the depth DefaultImpactDamageDepth will take impact damage, unless IDO_On or IDO_Off is chosen.