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UPROPERTY(EditAnywhere,
Meta=(ClampMin="0.001", UIMin="0", editcondition="bCustomImpactResistance"),
Category=DestructibleDamageParameters)
float ImpactResistance
Controls how much resistance is applied to colliding objects. Weak materials like glass should set this to a low value so that objects will pass right through them during fracture.
DepthParametersfor per level control of ImpactResistance