bAccurateRaycasts

If set, the NxDestructibleActor::rayCast function will search within the nearest visible chunk hit for collisions with child chunks.

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Syntax

UPROPERTY(EditAnywhere, Category=DestructibleParametersFlag)
uint32 bAccurateRaycasts

Remarks

If set, the NxDestructibleActor::rayCast function will search within the nearest visible chunk hit for collisions with child chunks. This is used to get a better raycast position and normal, in case the parent collision volume does not tightly fit the graphics mesh. The returned chunk index will always be that of the visible parent that is intersected, however.