UAudioGameplayComponent

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Inheritance Hierarchy

References

Module

AudioGameplay

Header

/Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h

Include

#include "AudioGameplayComponent.h"

Syntax

UCLASS(Blueprintable, Config=Game, Meta=(BlueprintSpawnableComponent))
class UAudioGameplayComponent : public UActorComponent

Variables

Name Description

Protected variable

PayloadFlags

 

PayloadType

Constructors

Name Description

Public function

UAudioGameplayComponent

(
    const FObjectInitializer& ObjectIn...
)

Destructors

Name Description

Public function Virtual

~UAudioGameplayComponent()

Functions

Name Description

Protected function Virtual

void

 

Disable()

Protected function Virtual

void

 

Enable()

Public function Virtual Const

bool

 

HasPayloadType

(
    PayloadFlags InType
)

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

Activate

(
    bool bReset
)

Activates the SceneComponent, should be overridden by native child classes.

Public function Virtual

void

 

Deactivate()

Deactivates the SceneComponent.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Ends gameplay for this component.

Typedefs

Name

Description

PayloadFlags