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| UObjectBase
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Module |
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Header |
/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolume.h |
Include |
#include "AudioGameplayVolume.h" |
UCLASS(Blueprintable, HideCategories=(Advanced, Attachment, Collision, Volume))
class AAudioGameplayVolume : public AVolume
AudioGameplayVolume
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AAudioGameplayVolume ( |
Name | Description | ||
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AddProxy() |
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CanSupportProxy() |
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GetEnabled() |
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UAudioGamepl... |
GetSubsystem() |
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OnComponentDataChanged() |
Called by a child component to notify our proxy may need updating |
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OnListenerEnter() |
Blueprint event for listener enter |
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OnListenerExit() |
Blueprint event for listener exit |
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OnRep_bEnabled() |
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RemoveProxy() |
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SetEnabled ( |
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TransformUpdated ( |
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UpdateProxy() |
Name | Description | ||
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ShouldCheckCollisionComponentForErrors() |
Name | Description | ||
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PostRegisterAllComponents() |
Called after all the components in the Components array are registered, called both in editor and during gameplay |
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PostUnregisterAllComponents() |
Called after all currently registered components are cleared |
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GetLifetimeReplicatedProps ( |
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |