UAttenuationVolumeComponent

[UAttenuationVolumeComponent](API\Plugins\AudioGameplayVolume\UAttenuationVolumeComponent) - Audio Gameplay Volume component for occlusion settings (volume attenuation)

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

AudioGameplayVolume

Header

/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AttenuationVolumeComponent.h

Include

#include "AttenuationVolumeComponent.h"

Syntax

UCLASS(Blueprintable, Config=Game, ClassGroup=("AudioGameplayVolume"),
       Meta=(BlueprintSpawnableComponent, DisplayName="Attenuation"))
class UAttenuationVolumeComponent : public UAudioGameplayVolumeComponentBase

Remarks

UAttenuationVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume attenuation)

Constructors

Name Description

Public function

UAttenuationVolumeComponent

(
    const FObjectInitializer& ObjectIn...
)

Destructors

Functions

Name Description

Public function Const

float

 

GetExteriorTime()

Public function Const

float

 

GetExteriorVolume()

Public function Const

float

 

GetInteriorTime()

Public function Const

float

 

GetInteriorVolume()

Public function UFunction BlueprintCallable, Category

void

 

SetExteriorVolume

(
    float Volume,
    float InterpolateTime
)

Public function UFunction BlueprintCallable, Category

void

 

SetInteriorVolume

(
    float Volume,
    float InterpolateTime
)