Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeProxy.h |
Include |
#include "AudioGameplayVolumeProxy.h" |
UCLASS(Abstract, EditInlineNew, HideDropDown)
class UAudioGameplayVolumeProxy : public UObject
UAudioGameplayVolumeProxy - Abstract proxy used on audio thread to represent audio gameplay volumes.
Name | Description | ||
---|---|---|---|
|
PayloadType |
||
|
ProxyVolumeMutators |
||
|
VolumeID |
||
|
WorldID |
Name | Description | |
---|---|---|
|
UAudioGameplayVolumeProxy ( |
Name | Description | |
---|---|---|
|
~UAudioGameplayVolumeProxy() |
Name | Description | ||
---|---|---|---|
|
AddPayloadType ( |
||
|
ContainsPosition ( |
||
|
FindMutatorPriority ( |
||
|
GatherMutators ( |
||
|
GetVolumeID() |
||
|
GetWorldID() |
||
|
HasPayloadType ( |
||
|
InitFromComponent ( |
Name |
Description |
---|---|
PayloadFlags |
|
ProxyMutatorList |