UAudioModulationSettings

Copyright Epic Games, Inc. All Rights Reserved.

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Inheritance Hierarchy

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/AudioModulationSettings.h

Include

#include "AudioModulationSettings.h"

Syntax

UCLASS(Config=AudioModulation, defaultconfig, Meta=(DisplayName="Audio Modulation"))
class UAudioModulationSettings : public UDeveloperSettings

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta Config

TArray< FSoftOb...

 

Parameters

Array of loaded Modulation Parameters.

Functions

Name Description

Public function Const

void

 

RegisterParameters()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.