Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/AudioSynesthesia/Source/AudioSynesthesia/Classes/OnsetNRT.h |
Include |
#include "OnsetNRT.h" |
UCLASS(Blueprintable)
class UOnsetNRT : public UAudioSynesthesiaNRT
UOnsetNRT calculates the temporal evolution of constant q transform for a given sound. Onset is available for individual channels or the overall sound asset.
Name | Description | ||
---|---|---|---|
|
TObjectPtr< UOn... |
Settings |
The settings for the audio analyzer. |
Name | Description | |
---|---|---|
|
UOnsetNRT() |
Name | Description | ||
---|---|---|---|
|
GetChannelOnsetsBetweenTimes |
Returns onsets which occured between start and end timestamps. |
|
|
GetNormalizedChannelOnsetsBetweenTimes |
Get a specific channel cqt of the analyzed sound at a given time. |
Name | Description | ||
---|---|---|---|
|
GetAnalyzerNRTFactoryName() |
Return the name of the IAudioAnalyzerNRTFactory associated with this UAudioAnalyzerNRT |
|
|
TUniquePtr< ... |
GetSettings ( |
Convert ULoudnessNRTSettings to FLoudnessNRTSettings |
Name | Description | ||
---|---|---|---|
|
GetAssetActionName() |
GetAssetActionName() returns the FText displayed in the editor. |
|
|
UClass * |
GetSupportedClass() |
GetSupportedClass() returns the class which should be associated with these asset actions. |