UAzureSpatialAnchorsEventComponent

Copyright Epic Games, Inc.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UActorComponent

UAzureSpatialAnchorsEventComponent

References

Module

AzureSpatialAnchors

Header

/Engine/Plugins/Runtime/AR/AzureSpatialAnchors/Source/AzureSpatialAnchors/Public/AzureSpatialAnchorsEventComponent.h

Include

#include "AzureSpatialAnchorsEventComponent.h"

Syntax

UCLASS(Blueprintable, Meta=(BlueprintSpawnableComponent))
class UAzureSpatialAnchorsEventComponent : public UActorComponent

Remarks

Copyright Epic Games, Inc. All Rights Reserved. AzureSpatialAnchorsEventComponent.h: Component to handle receiving notifications from AzureSpatialAnchors

Variables

Constructors

Name Description

Public function

UAzureSpatialAnchorsEventComponent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

OnRegister()

Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.

Public function Virtual

void

 

OnUnregister()

Called when a component is unregistered.

Classes

Name

Description

Public class

FASAAnchorLocatedDelegate

Delegates that will be cast by the ASA platform implementations.

Public class

FASALocateAnchorsCompletedDelegate

Public class

FASASessionUpdatedDelegate