UCableComponent::GetAttachedActor

Gets the Actor that the cable is attached to

Choose your operating system:

Windows

macOS

Linux

References

Module

CableComponent

Header

/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Classes/CableComponent.h

Include

#include "CableComponent.h"

Source

/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/Private/CableComponent.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Cable")
AActor * GetAttachedActor() const

Remarks

Gets the Actor that the cable is attached to