UCameraCalibrationEditorSettings

Settings for the camera calibration when in editor and standalone.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDeveloperSettings

UCameraCalibrationEditorSettings

References

Module

CameraCalibrationCore

Header

/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationSettings.h

Include

#include "CameraCalibrationSettings.h"

Syntax

UCLASS(Config=EditorPerProjectUserSettings)
class UCameraCalibrationEditorSettings : public UDeveloperSettings

Remarks

Settings for the camera calibration when in editor and standalone. @note Cooked games don't use this setting.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bEnableTimeSlider

Time slider enable flag

Public variable UProperty Category, EditAnywhere, Meta Config

bool

 

bShowEditorToolbarButton

True if a lens file button shortcut should be added to level editor toolbar.

Public variable UProperty Category, EditAnywhere Config

FLensDataCatego...

 

CategoryColor

Data Table category color settings

Constructors

Functions

Name Description

Public function Const

ULensFile &#...

 

GetUserLensFile()

Get the lens file used by the engine when in the editor and standalone.

Public function

void

 

SetUserLensFile

(
    ULensFile* InLensFile
)

Set the lens file used by the engine when in the editor and standalone.

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

Public function Virtual Const

FName

 

GetSectionName()

The unique name for your section of settings, uses the class's FName.

Public function Virtual Const

FText

 

GetSectionText()

Gets the section text, uses the classes DisplayName by default.