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| UObjectBase
|
Module |
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Header |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationSettings.h |
Include |
#include "CameraCalibrationSettings.h" |
UCLASS(Config=Game)
class UCameraCalibrationSettings : public UDeveloperSettings
Settings for the CameraCalibration plugin modules.
Name | Description | |
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UCameraCalibrationSettings() |
Name | Description | ||
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float |
GetCalibrationInputTolerance() |
Get the tolerance to use when adding or accessing data in a calibrated LensFile |
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UMaterialInt... |
GetCalibrationOverlayMaterialOverride ( |
Get the override MaterialInterface associated with the input overlay name |
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GetCalibrationOverlayMaterialOverrideNames() |
Get the list of calibration overlay override names |
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UMaterialInt... |
GetDefaultDistortionDisplacementMaterial ( |
Get the default MaterialInterface used by the input Model Handler class to write the distortion displacement map |
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UMaterialInt... |
GetDefaultDistortionMaterial ( |
Get the default MaterialInterface used by the input Model Handler class to apply the post-process lens distortion effect |
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UMaterialInt... |
GetDefaultUndistortionDisplacementMaterial ( |
Get the default MaterialInterface used by the input Model Handler class to write the undistortion displacement map |
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GetDisplacementMapResolution() |
Get the resolution that should be used for distortion and undistortion displacement maps |
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ULensFile &#... |
GetStartupLensFile() |
Get the default startup lens file. |
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FOnCalibrati... |
OnCalibrationInputToleranceChanged() |
Gets a multicast delegate which is called whenever the displacement map resolution project setting changes |
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FOnDisplacem... |
OnDisplacementMapResolutionChanged() |
Gets a multicast delegate which is called whenever the displacement map resolution project setting changes |
Name | Description | ||
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GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
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GetSectionName() |
The unique name for your section of settings, uses the class's FName. |
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GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |