ULensDistortionModelHandlerBase::DrawUndistortionDisplacementMap

Draw the undistortion displacement map associated with the current state to the DestinationTexture

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References

Module

CameraCalibrationCore

Header

/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensDistortionModelHandlerBase.h

Include

#include "LensDistortionModelHandlerBase.h"

Source

/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Private/LensDistortionModelHandlerBase.cpp

Syntax

bool DrawUndistortionDisplacementMap
(
    UTextureRenderTarget2D * DestinationTexture
)

Remarks

Draw the undistortion displacement map associated with the current state to the DestinationTexture