ULensDistortionModelHandlerBase::GetDistortionDisplacementMap

Get the UV displacement map used to distort an undistorted image

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References

Module

CameraCalibrationCore

Header

/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensDistortionModelHandlerBase.h

Include

#include "LensDistortionModelHandlerBase.h"

Syntax

UFUNCTION(BlueprintCallable, Category="Distortion")
UTextureRenderTarget2D * GetDistortionDisplacementMap() const

Remarks

Get the UV displacement map used to distort an undistorted image