UActorFactoryCacheManager::PostSpawnActor

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override [PostCreateBlueprint()](API\Editor\UnrealEd\ActorFactories\UActorFactory\PostCreateBlueprint)!

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UActorFactory::PostSpawnActor()

UActorFactoryCacheManager::PostSpawnActor()

References

Module

ChaosCachingEditor

Header

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCachingEditor/Public/Chaos/ActorFactoryCacheManager.h

Include

#include "Chaos/ActorFactoryCacheManager.h"

Source

/Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCachingEditor/Private/Chaos/ActorFactoryCacheManager.cpp

Syntax

virtual void PostSpawnActor
(
    UObject * Asset,
    AActor * NewActor
)

Remarks

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!