ChaosNiagara

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Classes

Name

Description

Public struct UStruct

FChaosDestructionEvent

Public class

FChaosNiagaraModule

Public struct

FNDIChaosDestruction_InstanceData

Public struct

FNDIFieldRenderData

Data stored per physics asset instance on the render thread

Public struct

FNDIGeometryCollectionArrays

Arrays in which the cpu datas will be str

Public struct

FNDIGeometryCollectionBuffer

Render buffers that will be used in hlsl functions

Public struct

FNDIGeometryCollectionData

Data stored per physics asset instance

Public struct

FNDIGeometryCollectionProxy

Proxy to send data to gpu

Public struct

FNDIPhysicsFieldData

Data stored per physics asset instance on the game thread

Public struct

FNDIPhysicsFieldProxy

Proxy to send data to gpu

Public struct

FNiagaraDataInterfaceProxyChaosDestruction

Public struct

FNiagaraDIChaosDestruction_GPUData

Public struct

FNiagaraDIChaosDestruction_InstanceDataToPassToRT

Public struct

FSolverData

Public class UClass Meta category, editinlinenew

UNiagaraDataInterfaceChaosDestruction

Data Interface allowing sampling of Chaos Destruction data.

Public class UClass Meta category, editinlinenew

UNiagaraDataInterfaceGeometryCollection

Data Interface for the Collisions

Public class UClass Meta category, editinlinenew

UNiagaraDataInterfacePhysicsField

Data Interface for the strand base

Enums