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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ChaosNiagara/Source/ChaosNiagara/Classes/NiagaraDataInterfacePhysicsField.h |
Include |
#include "NiagaraDataInterfacePhysicsField.h" |
UCLASS(EditInlineNew, Category="Chaos", Meta=(DisplayName="Physics Field"))
class UNiagaraDataInterfacePhysicsField : public UNiagaraDataInterface
Data Interface for the strand base
Name | Description | |
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UNiagaraDataInterfacePhysicsField() |
Name | Description | ||
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GetPhysicsFieldBounds ( |
Get the field bounds |
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GetPhysicsFieldResolution ( |
Get the field resolution |
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SamplePhysicsIntegerField ( |
Sample the integer field |
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SamplePhysicsScalarField ( |
Sample the scalar field |
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SamplePhysicsVectorField ( |
Sample the vector field |
Name | Description | ||
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CanExecuteOnTarget ( |
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CopyToInternal ( |
Copy one niagara DI to this |
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DestroyPerInstanceData ( |
Destroys the per instance data for this interface. |
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Equals ( |
Determines if this DataInterface is the same as another. |
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GetCommonHLSL ( |
GPU simulation functionality |
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GetFunctionHLSL ( |
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GetFunctions ( |
UNiagaraDataInterface Interface |
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GetParameterDefinitionHLSL ( |
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GetVMExternalFunction ( |
Returns the delegate for the passed function signature. |
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HasPostSimulateTick() |
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InitPerInstanceData ( |
Initializes the per instance data for this interface. |
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PerInstanceDataSize() |
Returns the size of the per instance data for this interface. |
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PerInstanceTickPostSimulate ( |
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ProvidePerInstanceDataForRenderThread ( |
Subclasses that wish to work with GPU systems/emitters must implement this. |
Name | Description | ||
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BindParameters ( |
Methods that operate on an instance of type FNiagaraDataInterfaceParametersCS*, created by the above CreateComputeParameters() method |
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FNiagaraData... |
CreateComputeParameters() |
Constructs the correct CS parameter type for this DI (if any). |
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const FTypeL... |
GetComputeParametersTypeDesc() |
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SetParameters ( |
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UnsetParameters ( |
Name | Description | ||
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PostInitProperties() |
UObject Interface |
Name |
Description |
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ClipmapBufferName |
Shader attributes names |
ClipmapCenterName |
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ClipmapCountName |
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ClipmapDistanceName |
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ClipmapExponentName |
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ClipmapResolutionName |
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FieldTargetsName |
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TargetCountName |