FAnimNode_WheelController::EvaluateSkeletalControl_AnyThread

Evaluate the new component-space transforms for the affected bones.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()

FAnimNode_WheelController::EvaluateSkeletalControl_AnyThread()

References

Module

ChaosVehicles

Header

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/AnimNode_WheelController.h

Include

#include "AnimNode_WheelController.h"

Source

/Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/AnimNode_WheelController.cpp

Syntax

virtual void EvaluateSkeletalControl_AnyThread
(
    FComponentSpacePoseContext & Output,
    TArray< FBoneTransform > & OutBoneTransforms
)

Remarks

Evaluate the new component-space transforms for the affected bones.