UConversationRequirementNode

A requirement is placed on a parent node to control whether or not it can be activated (when a link to the parent node is being evaluated, the requirement will be asked if it is satisfied or not)

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Inheritance Hierarchy

References

Module

CommonConversationRuntime

Header

/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/Public/ConversationRequirementNode.h

Include

#include "ConversationRequirementNode.h"

Syntax

UCLASS(Abstract, Blueprintable)
class UConversationRequirementNode : public UConversationSubNode

Remarks

A requirement is placed on a parent node to control whether or not it can be activated (when a link to the parent node is being evaluated, the requirement will be asked if it is satisfied or not)

Functions

Name Description

Public function Const UFunction blueprintnativeevent

EConversatio...

 

IsRequirementSatisfied

(
    const FConversationContext& Contex...
)