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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonUISettings.h |
Include |
#include "CommonUISettings.h" |
UCLASS(Config=Game, defaultconfig)
class UCommonUISettings : public UObject
Name | Description | |
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UCommonUISettings ( |
Name | Description | ||
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AutoLoadData() |
Called by the module startup to auto load CommonUISetting data if bAutoLoadData is true. |
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UObject *... |
GetDefaultImageResourceObject() |
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const FSlate... |
GetDefaultThrobberBrush() |
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const FGamep... |
GetPlatformTraits() |
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UCommonUIRic... |
GetRichTextData() |
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LoadData() |
Called to load CommonUISetting data, if bAutoLoadData if set to false then game code must call LoadData(). |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostReloadConfig ( |
Called from ReloadConfig after the object has reloaded its configuration data. |