UCommonUISettings

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Inheritance Hierarchy

References

Module

CommonUI

Header

/Engine/Plugins/Experimental/CommonUI/Source/CommonUI/Public/CommonUISettings.h

Include

#include "CommonUISettings.h"

Syntax

UCLASS(Config=Game, defaultconfig)
class UCommonUISettings : public UObject

Constructors

Name Description

Public function

UCommonUISettings

(
    const FObjectInitializer& Initiali...
)

Functions

Name Description

Public function

void

 

AutoLoadData()

Called by the module startup to auto load CommonUISetting data if bAutoLoadData is true.

Public function Const

UObject *...

 

GetDefaultImageResourceObject()

Public function Const

const FSlate...

 

GetDefaultThrobberBrush()

Public function Const

const FGamep...

 

GetPlatformTraits()

Public function Const

UCommonUIRic...

 

GetRichTextData()

Public function

void

 

LoadData()

Called to load CommonUISetting data, if bAutoLoadData if set to false then game code must call LoadData().

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Public function Virtual

void

 

PostReloadConfig

(
    FProperty* PropertyThatWasLoad...
)

Called from ReloadConfig after the object has reloaded its configuration data.