UCompositingElementTransform::ApplyTransform

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References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementPasses.h

Include

#include "CompositingElements/CompositingElementPasses.h"

Syntax

UFUNCTION(BlueprintNativeEvent, Category="Composure|Compositing Pass", Meta=(CallInEditor))
UTexture * ApplyTransform
(
    UTexture * Input,
    UComposurePostProcessingPassProxy * PostProcessProxy,
    ACameraActor * TargetCamera
)