UMultiPassDespill

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Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h

Include

#include "CompositingElements/CompositingElementTransforms.h"

Syntax

UCLASS(BlueprintType, Blueprintable)
class UMultiPassDespill : public UCompositingElementTransform

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

TArray< FLinear...

 

KeyColors

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadOnly

FCompositingMat...

 

KeyerMaterial

Constructors

Name Description

Public function

UMultiPassDespill()

Functions

Name Description

Public function Virtual

UTexture ...

 

ApplyTransform_Implementation

(
    UTexture* Input,
    UComposurePostProcessingPassProxy&...,
    ACameraActor* TargetCamera
)