UComposureCompositingTargetComponent::SetDisplayTexture

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References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePlayerCompositingTarget.h

Include

#include "ComposurePlayerCompositingTarget.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePlayerCompositingTarget.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Composure|CompositingTarget")
void SetDisplayTexture
(
    UTexture * DisplayTexture
)