UComposurePostProcessingPassProxy::PostLoad

Do any object-specific cleanup required immediately after loading an object.

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Windows

macOS

Linux

Override Hierarchy

UObject::PostLoad()

UActorComponent::PostLoad()

USceneComponent::PostLoad()

UComposurePostProcessingPassProxy::PostLoad()

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessingPassProxy.h

Include

#include "ComposurePostProcessingPassProxy.h"

Source

/Engine/Plugins/Compositing/Composure/Source/Composure/Private/ComposurePostProcessingPassProxy.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.