UComposureTonemapperPass

Tonemapper only pass implemented on top of the in-engine tonemapper.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Composure

Header

/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureTonemapperPass.h

Include

#include "ComposureTonemapperPass.h"

Syntax

UCLASS(HideCategories=(Collision, Object, Physics, SceneComponent, Transform),
       ClassGroup="Composure", EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UComposureTonemapperPass : public UComposurePostProcessPass

Remarks

Tonemapper only pass implemented on top of the in-engine tonemapper.

Variables

Name Description

Public variable UProperty Category, Interp, Meta BlueprintReadWrite

float

 

ChromaticAberration

In percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.

Public variable UProperty Category, Interp BlueprintReadWrite

FColorGradingSe...

 

ColorGradingSettings

Color grading settings.

Public variable UProperty Category, Interp BlueprintReadWrite

FFilmStockSetti...

 

FilmStockSettings

Film stock settings.

Constructors

Name Description

Public function

UComposureTonemapperPass

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction BlueprintCallable, Category

void

 

TonemapToRenderTarget()

Tone map the input into the output.