Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Experimental/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ShaderParamTypeDefinition.h |
Include |
#include "ComputeFramework/ShaderParamTypeDefinition.h" |
enum EShaderFundamentalType
{
Bool = 0,
Int = 1,
Uint = 2,
Float = 3,
Struct = 4,
None = 255u,
}
Name |
Description |
---|---|
Bool |
|
Int |
|
Uint |
|
Float |
|
Struct |
|
None |
The base types of data that shaders can consume/expose