FComputeDataProviderRenderProxy::GetPermutations

Get the shader permutations required for this data provider.

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macOS

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Override Hierarchy

FComputeDataProviderRenderProxy::GetPermutations()

FSkeletalMeshReadDataProviderProxy::GetPermutations()

References

Module

ComputeFramework

Header

/Engine/Plugins/Experimental/ComputeFramework/Source/ComputeFramework/Public/ComputeFramework/ComputeDataProvider.h

Include

#include "ComputeFramework/ComputeDataProvider.h"

Syntax

virtual void GetPermutations
(
    int32 InvocationIndex,
    FComputeKernelPermutationSet & OutPermutationSet
) const

Remarks

Get the shader permutations required for this data provider. All potential data permutations should already have been registered by the associated data interface to ensure that the compiled permutation exists.