FConsoleVariablesEditorAssetSaveData

Data that will be serialized with this asset

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Windows

macOS

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References

Module

ConsoleVariablesEditor

Header

/Engine/Plugins/Experimental/ConsoleVariables/Source/ConsoleVariablesEditor/Public/ConsoleVariablesAsset.h

Include

#include "ConsoleVariablesAsset.h"

Syntax

USTRUCT()
struct FConsoleVariablesEditorAssetSaveData

Remarks

Data that will be serialized with this asset

Variables

Name Description

Public variable UProperty

ECheckBoxState

 

CheckedState

If Undetermined, we can assume this data was not previously saved

Public variable UProperty

FString

 

CommandName

Public variable UProperty

FString

 

CommandValueAsString

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FConsoleVariablesEditorAssetS...
)