FContextualAnimSceneActorData

Represent an actor bound to a role in the scene

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References

Module

ContextualAnimation

Header

/Engine/Plugins/Experimental/Animation/ContextualAnimation/Source/ContextualAnimation/Public/ContextualAnimSceneInstance.h

Include

#include "ContextualAnimSceneInstance.h"

Syntax

USTRUCT(BlueprintType)
struct FContextualAnimSceneActorData

Remarks

Represent an actor bound to a role in the scene

Constructors

Name Description

Public function

FContextualAnimSceneActorData()

Public function

FContextualAnimSceneActorData

(
    AActor* InActor,
    const FContextualAnimData* InA...,
    const FContextualAnimTrackSettings ...,
    float InAnimStartTime
)

Functions

Name Description

Public function Const

AActor *

 

GetActor()

Return a pointer to the actual actor in the world

Public function Const

const FConte...

 

GetAnimData()

Public function Const

UAnimInstanc...

 

GetAnimInstance()

Public function Const

const UAnimM...

 

GetAnimMontage()

Public function Const

FAnimMontage...

 

GetAnimMontageInstance()

Public function Const

float

 

GetAnimStartTime()

Public function Const

float

 

GetAnimTime()

Return the current playback time of the animation this actor is playing

Public function Const

FName

 

GetCurrentSection()

Public function Const

int32

 

GetCurrentSectionIndex()

Public function Const

UContextualA...

 

GetSceneActorComponent()

Public function Const

const UConte...

 

GetSceneInstance()

Public function Const

const FConte...

 

GetSettings()

Public function Const

USkeletalMes...

 

GetSkeletalMeshComponent()

Public function Const

FTransform

 

GetTransform()

Return the transform used for alignment for this scene actor