AControlRigControlActor

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

AControlRigControlActor

References

Module

ControlRig

Header

/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/ControlRigControlActor.h

Include

#include "ControlRigControlActor.h"

Syntax

UCLASS(BlueprintType, Meta=(DisplayName="Control Display Actor"))
class AControlRigControlActor : public AActor

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TObjectPtr< cla...

 

ActorToTrack

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bCastShadows

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bIsSelectable

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bRefreshOnTick

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

ColorParameter

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TSubclassOf< UC...

 

ControlRigClass

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TObjectPtr< UMa...

 

MaterialOverride

Constructors

Name Description

Public function

AControlRigControlActor

(
    const FObjectInitializer& ObjectIn...
)

Destructors

Name Description

Public function

~AControlRigControlActor()

Functions

Name Description

Public function UFunction BlueprintCallable, Category

void

 

Clear()

Public function UFunction BlueprintCallable, Category

void

 

Refresh()

Overridden from AActor

Name Description

Public function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Overridable function called whenever this actor is being removed from a level

Public function Virtual Const

bool

 

IsSelectable()

Returns true if this actor can EVER be selected in a level in the editor.

Public function Virtual Const

bool

 

ShouldTickIfViewportsOnly()

If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly

Public function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally