FFKBoneCheckInfo

Structs used to specify which bones/curves/controls we should have active, since if all controls or active we can't passthrough some previous bone transform

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References

Module

ControlRig

Header

/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Rigs/FKControlRig.h

Include

#include "Rigs/FKControlRig.h"

Syntax

struct FFKBoneCheckInfo

Remarks

Structs used to specify which bones/curves/controls we should have active, since if all controls or active we can't passthrough some previous bone transform

Variables

Name Description

Public variable

bool

 

bActive

Public variable

int32

 

BoneID

Public variable

FName

 

BoneName