UControlRigPoseMirrorSettings

Copyright Epic Games, Inc. All Rights Reserved.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UControlRigPoseMirrorSettings

References

Module

ControlRig

Header

/Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPoseMirrorSettings.h

Include

#include "Tools/ControlRigPoseMirrorSettings.h"

Syntax

UCLASS(Config=EditorPerProjectUserSettings)
class UControlRigPoseMirrorSettings : public UObject

Remarks

Per Project Settings for the Mirroring, in particular what axis to use to mirror and the matching strings.

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

TEnumAsByte< EA...

 

AxisToFlip

The axis to flip for rotations

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

FString

 

LeftSide

The String to de

Controls on the Left Side

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

TEnumAsByte< EA...

 

MirrorAxis

The axis to mirror translations against

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

FString

 

RightSide

The String to de

Controls on the Right Side

Constructors