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| FEdGraphSchemaAction::PerformAction()
|
Module |
|
Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/Graph/ControlRigGraphSchema.h |
Include |
#include "Graph/ControlRigGraphSchema.h" |
Source |
/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/Graph/ControlRigGraphSchema.cpp |
virtual UEdGraphNode * PerformAction
(
UEdGraph * ParentGraph,
UEdGraphPin * FromPin,
const FVector2D Location,
bool bSelectNewNode
)
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).