UControlRigGraphSchema::ShouldAlwaysPurgeOnModification

When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated:

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Override Hierarchy

UEdGraphSchema::ShouldAlwaysPurgeOnModification()

UControlRigGraphSchema::ShouldAlwaysPurgeOnModification()

References

Module

ControlRigDeveloper

Header

/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/Graph/ControlRigGraphSchema.h

Include

#include "Graph/ControlRigGraphSchema.h"

Syntax

virtual bool ShouldAlwaysPurgeOnModification() const

Remarks

When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: