UControlRigBlueprint::LoadModulesRequiredForCompilation

Blueprint can choose to load specific modules for compilation.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UBlueprint::LoadModulesRequiredForCompilation()

UControlRigBlueprint::LoadModulesRequiredForCompilation()

References

Module

ControlRigDeveloper

Header

/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprint.h

Include

#include "ControlRigBlueprint.h"

Source

/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigBlueprint.cpp

Syntax

virtual void LoadModulesRequiredForCompilation()

Remarks

Blueprint can choose to load specific modules for compilation. Children are expected to call base implementation.