UControlRigBlueprint::PostTransacted

Called after the object has been transacted in some way.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UObject::PostTransacted()

UControlRigBlueprint::PostTransacted()

References

Module

ControlRigDeveloper

Header

/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/ControlRigBlueprint.h

Include

#include "ControlRigBlueprint.h"

Source

/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Private/ControlRigBlueprint.cpp

Syntax

virtual void PostTransacted
(
    const FTransactionObjectEvent & TransactionEvent
)

Remarks

Called after the object has been transacted in some way. TransactionEvent describes what actually happened. @note Unlike PostEditUndo (which is called for any object in the transaction), this is only called on objects that are actually changed by the transaction.