UControlRigBlueprintEditorLibrary

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Inheritance Hierarchy

References

Module

ControlRigEditor

Header

/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Public/ControlRigBlueprintEditorLibrary.h

Include

#include "ControlRigBlueprintEditorLibrary.h"

Syntax

UCLASS(Meta=(ScriptName="ControlRigBlueprintLibrary"))
class UControlRigBlueprintEditorLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

void

 

CastToControlRigBlueprint

(
    UObject* Object,
    ECastToControlRigBlueprintCases& B...,
    UControlRigBlueprint*& AsContr...
)

Public function Static UFunction BlueprintCallable, BlueprintPure, Category

TArray< UStr...

 

GetAvailableRigUnits()

Public function Static UFunction BlueprintCallable, BlueprintPure, Category

URigVMContro...

 

GetController

(
    UControlRigBlueprint* InRigBlu...
)

Public function Static UFunction BlueprintCallable, BlueprintPure, Category

TArray< UCon...

 

GetCurrentlyOpenRigBlueprints()

Public function Static UFunction BlueprintCallable, BlueprintPure, Category

URigHierarch...

 

GetHierarchy

(
    UControlRigBlueprint* InRigBlu...
)

Public function Static UFunction BlueprintCallable, BlueprintPure, Category

URigHierarch...

 

GetHierarchyController

(
    UControlRigBlueprint* InRigBlu...
)

Public function Static UFunction BlueprintCallable, BlueprintPure, Category

URigVMGraph ...

 

GetModel

(
    UControlRigBlueprint* InRigBlu...
)

Public function Static UFunction BlueprintCallable, BlueprintPure, Category

USkeletalMes...

 

GetPreviewMesh

(
    UControlRigBlueprint* InRigBlu...
)

Public function Static UFunction BlueprintCallable, Category

void

 

RecompileVM

(
    UControlRigBlueprint* InRigBlu...
)

Public function Static UFunction BlueprintCallable, Category

void

 

RecompileVMIfRequired

(
    UControlRigBlueprint* InRigBlu...
)

Public function Static UFunction BlueprintCallable, Category

void

 

RequestAutoVMRecompilation

(
    UControlRigBlueprint* InRigBlu...
)

Public function Static UFunction BlueprintCallable, Category

void

 

RequestControlRigInit

(
    UControlRigBlueprint* InRigBlu...
)

Public function Static UFunction BlueprintCallable, Category

void

 

SetPreviewMesh

(
    UControlRigBlueprint* InRigBlu...,
    USkeletalMesh* PreviewMesh,
    bool bMarkAsDirty
)