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| UActorComponent::InitializeComponent()
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Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXFixtures/Source/DMXFixtures/Public/DMXFixtureComponent.h |
Include |
#include "DMXFixtureComponent.h" |
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, Category="DMX")
virtual void InitializeComponent()
Called to initialize the component in blueprints